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Showing posts from November, 2017
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Violence in the media There are several examples where violence in the media can personally effect viewers, and cause them to perform violent acts like murder and torturing. These examples make viewers question why some of these people are able to get their hands on these, and some extreme responses are should violence in the media be banned completely? This example shows that the boy, 9 years under the age of the recommended age for GTA IV, has shot his grandmother, just like he would in the game and possibly thinking that she would come back to life as the main characters would in game. This leaves the mystery of how an underage child was able to gain access of this game and why he was left to play it unsupervised. Although people could argue that it is the fault of the game and the manufacturers, many people would completely disagree because the age rating has been put on the game for a reason: to prevent things like this from happening. The counter arguments are also is it t...
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The dominant response that viewers would have to this film poster are to avoid going into the woods/forests at night. The thought of running into Jason is enough to put off a timid audience from taking a stroll through a strange dark place. The response some viewers will have are that places can be more dangerous at night and to stay away from them. In another sense, a dominant response may also be to go and watch the film due to liking the genre, or going out and buying it. The oppositional response that viewers may have are that Jason is not real, forests and places like this are not any more dangerous at night than they would be in the day and that they would not fear dark places as there is no reason to. The other oppositional response would be that the viewer does not generally like the genre of horror films, therefore would not go out and buy it. The negotiated response that some viewers may have are that they would agree to some extent e.g they would understand that Jason ...